Paz Lo, usually called Paz, is a human crawler introduced on the Eighth Floor in The Eye of the Bedlam Bride. He is a level 45 Santero and worshipper of the god Ogun when he meets Carl and Princess Donut. Paz travels with his cousin Anton and the cat-person cleric Sister Ines. He is heavily armored, specializes in drawing undead aggression, and possesses a directional self-destruct ability powerful enough to kill him when used. Paz initially fears Donut because a program has shown his team an old clip in which she threatens cat people. He nevertheless becomes a cooperative ally during shrine and undead encounters. His story ends when Ogun punishes him for failing a divine command, Sister Ines converts the dying crawler into a totem card, and that card is repeatedly used in Eighth Floor battles. Donut ultimately tears the card after recognizing that continued summons prolong Paz's suffering. Paz enters the dungeon with Anton, who is described as his cousin, and with other members whose complete history is not given. By the Eighth Floor, their group has already suffered severe losses. Anton previously killed two people from their own original group after those people tried to kill Sister Ines. The survivors are also friends with Osvaldo's group and know Tserendolgor, although they generally operate as loners rather than as members of a large guild. Paz, Anton, and Sister Ines are protective of one another. Their formation during the first meeting places the ranged Anton centrally while Paz and Ines prepare to respond to a threat. Paz is nervous but not reckless. He is often the member who voices caution when Anton or Ines wants to rush into an encounter. Paz is human and wears glowing silver plate armor that covers almost his entire body. The boots add substantial height, and only his head protrudes from the breastplate. He wears a backward baseball cap and initially has a wide-eyed, frightened expression. A palm-frond symbol over his head marks him as a worshipper of Ogun. After Ogun punishes him, a hand-shaped burn covers part of his face and exposes some of his skull. The mark remains when he is later summoned as a card. His armor is not decorative. The Santero build attracts certain undead enemies and allows him to function as a holy tank. The equipment protects him while his class turns him into the center of hostile attention. Paz's class is Santero. Carl informally compares his battlefield role to that of a paladin, while Sister Ines functions as a cleric and bard healer. The class is associated with worship, holy armor, anti-undead combat, and divine obligations. Some unsettled undead are specifically aggravated by a Santero's presence. When Paz enters a corrupted ghommid settlement, the creatures focus on him and will follow him even if the group retreats. Each unsettled creature killed grants Paz and Sister Ines a temporary strength benefit. The combination creates a high-risk engine: Paz gathers the horde, survives the pressure, and becomes stronger as allies eliminate the attackers. Tserendolgor reports that Paz has a rare directional self-destruct spell. It kills Paz when cast but concentrates the blast in a chosen direction. Carl immediately recognizes the tactical danger because directed explosions are exceptionally powerful and difficult to reproduce. The ability becomes central after Paz is turned into a card. Sister Ines attempts to command his summoned form to self-destruct against an enemy. The scene makes his worst-case power into a form of postmortem coercion. Paz can kill non-corporeal ghommids with a spell and is useful in the corrupted settlement because ordinary physical attacks are unreliable against those enemies. His holy armor allows him to survive attention that would overwhelm a less protected crawler. The books do not provide a full skill list, armor name, or attribute sheet. It is accurate to describe his demonstrated role as armored holy tank and Santero, not to assign a standard tabletop paladin package. Paz's group meets Carl and Donut while seeking squad creatures on the Eighth Floor. All three are tense. A media program has shown them Donut's statement that she would kill cat girls and feed them to monsters. Paz finally explains the fear, quoting the threat with slightly different details than Donut remembers. Donut admits making the statement to dancers in the Desperado Club, though she insists it referred to brindle grubs rather than danger dingoes. Carl persuades both sides to calm down and exchange chat access. Outside contacts report that Paz's group is not on known enemy lists and has a history of resisting Quan Ch. The scene establishes Paz as honest enough to state the problem and anxious enough to avoid pretending the threat never mattered. Once Carl addresses it, Paz agrees to cooperate. The two parties work together to capture monk seals and pursue religious objectives. Paz and Anton worship Ogun and need to repair a shrine associated with their deity. Carl's party becomes involved because the same location contains competing divine claims and a shrine to Yemaya that is important to Katia's crown problem. Paz repeatedly asks practical questions about the plan. He worries that a stun attack might interfere with Asojano and recognizes the danger of entering a locked boss space. When Sister Ines and Anton initially move toward a cemetery without scouting, Paz argues for Carl's slower approach. His intervention helps convince the group to circle the perimeter first. Inside the corrupted ghommid settlement, Paz's presence draws a huge population of unsettled spirits. He explains the aggro mechanic only after the warning appears, prompting Donut to criticize the group's communication. He and Sister Ines nevertheless become essential once combat starts. Paz kills enemies that resist ordinary attacks while the combined party pushes toward a safe room. The shrine sequence places Paz and Anton under contradictory divine pressures. They are charmed, fail Ogun's instructions, and participate in events that restore a goddess he opposes. Ogun appears in person to punish them. Sister Ines argues that Carl's group caused the relevant outcome and that Paz and Anton acted under supernatural influence. Ogun ignores the defense. He approaches Paz, burns a handprint into his face, removes Paz from his grace, and takes away the ability that would heal the fatal condition afflicting him. The punishment is designed to extend suffering rather than produce an immediate clean death. Ogun tells Paz that he will cross the veil alone and without armor. The scene demonstrates the danger of worship mechanics: divine benefits can create obligations that remain lethal even when a crawler's failure was coerced. Paz dies on the floor of the Yemaya temple after Ogun's judgment. Sister Ines uses her team flag to stab him and preserve him as a totem card. The conversion classifies him as a former crawler and permits her to summon a version of him in later card battles. The card retains Paz's appearance, injuries, memory, and distress. When summoned against a giant snake, he begs Sister Ines to stop. She orders him to accept his suffering and prepare the self-destruct skill. The opposing team forces her to flee before the command can be completed, and Paz's form dissolves when the summon ends. This is not resurrection in an ordinary sense. The card produces a combat-capable Paz who experiences the summons and recognizes his former teammate. The story deliberately leaves the metaphysics uncomfortable. Whatever the card copies or preserves is sufficiently person-like to suffer. Carl and Donut eventually obtain the Paz card. The card has benefited from equipment transferred through later divine events, and it could be a powerful resource. Donut considers carrying it to the next floor in the hope that Paz might be freed. Carl rejects the idea. He remembers Paz begging for an end and concludes that using or preserving the card continues the wrong begun by Sister Ines. Donut tears it. The card disappears without awarding a player-killer skull because the System now identifies Paz as a former crawler rather than a living one. The act is both mercy and an admission of failure. Carl believes they should not have allowed the conversion. The party gives up a strategically valuable summon because the being represented by the card did not consent to continued use. Anton is Paz's cousin and long-term teammate. Anton sometimes mocks Paz's caution, but the two share worship of Ogun and survive together through multiple floors. Ogun punishes both men after the shrine failure. Ines protects Paz while he is alive and challenges Ogun on his behalf. Her later decision to convert and command him turns protection into possession. She may believe that preserving Paz keeps part of her team alive, but the summoned Paz clearly experiences the result as torment. Paz begins afraid of Donut and ends as someone Carl and Donut treat with moral concern. Their cooperation is short, yet it is enough for Carl to recognize him as a good man and for Donut to destroy the card rather than exploit it. Ogun supplies Paz's divine build and ultimately destroys it. The relationship illustrates the asymmetric nature of dungeon worship. Paz receives power, but the god retains authority to judge failure, strip grace, and engineer punishment. Paz is cautious, observant, and less aggressive than Anton or Sister Ines. He notices tactical risks, speaks when fear needs explanation, and accepts cooperation once the misunderstanding with Donut is addressed. His nervousness does not prevent him from entering combat or holding the attention of an undead horde. His legacy centers on personhood under game mechanics. The card system can convert a dead ally into equipment, but the change in interface label does not erase the person's memory or pain. Destroying the card rejects the System's invitation to treat Paz as loot.
- Sister Ines
- Anton
- Ogun
- Totem cards
- The Eye of the Bedlam Bride