Castle of the Madness

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The Castle of the Madness was the fortified headquarters and throne room of the Madness faction during the ninth-floor Faction Wars. Architect Houston, a Viceroy and the faction's warlord, maintained a surgical theater beside the throne room. Although the...

The Castle of the Madness was the fortified headquarters and throne room of the Madness faction during the ninth-floor Faction Wars. Architect Houston, a Viceroy and the faction's warlord, maintained a surgical theater beside the throne room. Although the castle looked like a modest, low rectangular building, it stood behind an extensive trap field and concealed barracks. Carl's assault on it ended with Houston's death, the defeat of the Madness, and the transfer of its assets to the Princess Posse. That victory also coincided with the opening of the Peeling Phase, changing the stakes of the war beyond the castle itself.

The stronghold and its defenses

The castle stood in the Madness territory, beyond a stretch of open prairie and woods. From the point where Carl's party first arrived, the building lay roughly five kilometers away and was difficult to see in the dark. The ground between them and the stronghold was crowded with traps. Carl could identify their positions by their glow, but the density of the field made a direct advance slow and exposed. Some traps sounded an alarm; others summoned defenders or dangerous creatures. Carl found an old guard trap whose assigned guard was already dead, suggesting that at least part of the field had been set long before his arrival and had not been completely renewed.

The castle's appearance gave little indication of the force based there. Carl compared its size to an ordinary supermarket and noted that it lacked the battlements of a conventional fortress. The troops did not all live within that single visible structure: multiple barracks were buried nearby. The ground beneath the castle was porous enough to permit a small infiltration, although Carl considered it unsuitable for the much larger diggers available to his allies. The distinction mattered to his attack plan, which sought to remove the faction's field army before a small team entered the headquarters.

Protection extended close to the walls. Carl knew that an anti-invisibility shield began about a hundred meters from the castle. He therefore ordered Dong Quixote and the others to remain invisible only as long as the approach allowed. During the final rush, the castle's protections removed Carl's concealment outright. The rear entrance offered another obstacle. Juice Box's people knew of a door on the back wall, but it was merely painted to match the building, rather than hidden behind a passage. Three traps protected this tall rolling door. Carl disabled them and forced the door upward from the outside, opening a garage-like room where the Madness kept its troop carts.

The castle had a front entrance as well as the rear door. Inside, wide, well-lit corridors with pale tiled floors led toward the throne room and Houston's theater. Summon traps remained in the main hallway. Alarm and trap-door devices guarded the doors nearest the faction's two most important rooms. These defenses formed layers: an outer minefield, concealment-breaking protection, trapped entrances, and interior traps. They also created different problems for an army trying to cross the territory and for a few intruders already within the building.

Houston's protected theater

The surgical theater was known before the assault as Houston's lair beside the throne room. Arief, a member of Juice Box's forces, told Carl that Houston had captured his brother during an attempt to sabotage Madness fortifications. Arief believed his brother had been tortured before Juice Box infiltrated the position and ended his suffering. He also said that his allies had reached the inner defenses of several enemy positions but had never penetrated Houston's operating theater. His account established the room as a particularly secure part of the stronghold, even for a group already conducting raids against the factions.

When Carl finally entered, the theater was an octagonal, clinical room with a raised viewing area and four tables beneath a ceiling-mounted surgical machine. It contrasted with the small, utilitarian exterior of the castle. The machine, identified as a Viceroy Grease Monkey portable surgical and scientific unit, filled the space with mechanical arms and instruments. Houston was using it on himself and a dead changeling named Namico. The apparatus was physically joining them while Houston remained conscious and in pain. The operation was his own project, rather than a routine treatment of a wounded soldier.

The other tables revealed the cost of Houston's work. Crawler Zeynep lay dead after an operation. Her companion Burcu was alive but bound, injured, and unable to speak aloud. A fourth table was bloodied and empty while a cleaner bot worked nearby. Carl had detected Zeynep's corpse and Burcu's presence before reaching the room, but its full condition became clear only after he opened the theater doors. The book does not establish the full sequence of every procedure performed there; the bodies, restraints, and operation underway show what Carl encountered during this assault.

Eight large Containment Breach traps ringed the theater above the floor, aimed downward from the viewing area. Their configuration defeated Carl's usual method of safely taking a trap apart. The devices were chained so that removing or triggering one would activate the rest. They also had a dead man's switch linked to Houston: his death would fire them. Any person unaffiliated with the Madness who stepped onto the floor would set them off as well. The traps could fill the room with Sheol fire. Houston used this arrangement to hold Carl at the doorway while he tried to finish the surgery, making the protection of the theater inseparable from the danger to his captive.

The attack on the territory

Carl's initial plan depended on separating the Madness army from its castle. The 103rd battalion marched toward the stronghold from one side as a diversion, intending to draw out the defenders and withdraw rather than meet them in a full battle. Carl led a smaller infiltration party toward the rear, clearing or marking traps as they went. General Elle McGib's Subterfuge spell concealed the group within its area, and Carl mapped a route for the platoon so its members could see the hazards he found. He initially delayed bringing in the rest of his assault team because too many people in the crowded trap field would have made stealth more difficult.

The approach was disrupted when Apito's memorial crystal appeared in the Madness territory as a conspicuous beam of light. The display alerted another portion of the faction's forces to Carl's side of the castle. Prepotente reported that a large Madness host had already moved toward the diversionary battalion, while this second force now advanced toward the infiltrators. Carl could no longer rely on reaching the stronghold quietly. He summoned the additional fighters prepared for the raid and asked Jurgen to bring the available half of the 105th Scream Warriors to his position. The change turned a covert approach into a battle near the castle's rear.

Missiles struck the castle while the forces assembled. A protective shield briefly appeared around it, flickered, and went down under the barrage. The fires illuminated carts carrying Madness troops out over the fields. More enemy fighters emerged from beneath the stronghold, confirming the importance of its underground facilities. The soldiers carried a particular threat beyond their numbers: the Madness was known for mind magic and Atrocity magic, and Carl's side had to plan for psionic attacks as well as ordinary combat. Prepotente could shield a group against the faction's long-range mental powers, but he could not simultaneously cover separated forces on both sides of the castle.

The battle outside changed abruptly when the goddess Eris drew huge numbers of combatants away as witnesses to her ceremony. Much of the allied force and the Madness army vanished from the confrontation near the stronghold. Carl, Dong, and several companions remained able to move. Dong urged an immediate return to the original objective while the defenders were gone. Carl chose to attack the castle rather than wait for the displaced armies to return. Donut's effort to move the gathered witnesses away from a fight among gods continued elsewhere as Carl made his final approach, leaving the castle raid intertwined with events he could not directly control.

Entry, garrison, and throne room

Carl, Dong, Jamal, Bigs, Gonk, and Rend reached the rear of the stronghold after crossing more traps. One summon trap on their route failed because long-range teleportation had temporarily been disabled. At the door, the castle stripped their invisibility, but Carl removed the door traps and opened the way. A brief alarm sounded as they entered the empty cart room. He then used Ping to locate approximately twenty soldiers still inside. Most were in a nearby room; two other occupants were beside the throne room, in the area he identified as Houston's theater.

Carl's search also detected three living crawlers and one dead crawler within the castle. Two of the living crawlers were mixed among the guards and bore the mark of Madness military affiliation, likely through Conscription. The third, Burcu, was in the theater without that mark. The corpse was Zeynep. This distinction mattered when the garrison advanced: Carl could attack the mercenaries, but the two conscripted crawlers were prisoners of the faction's magic rather than willing enemies. Psionic attacks appeared on his interface as the defenders moved toward the intruders, although none took hold of his group.

The guard fight ended with the mercenaries dead and the two conscripted women, Selvi and Tuba, alive. Dong fought from Gonk's back; Jamal and Bigs helped secure the captives. Tuba was wounded, and both women suffered a penalty that prevented ordinary healing while they remained conscripted. Carl ordered his companions to restrain and protect them rather than question or harm them. He understood that even answering questions could bring further punishment under the effect. Their condition gave the attack urgency: defeating the Madness offered the chance to break the control over them before Tuba bled out.

Carl sent Bigs down the hallway to check the front entrance, then had her occupy the unguarded throne room. The system announced that the Princess Posse had begun holding it and would defeat the Madness if it remained occupied for six hours. The throne therefore supplied a conventional route to victory, but it was too slow to resolve the immediate danger to the captives and did nothing to stop Houston's ongoing operation. Carl and Dong pressed into the adjoining theater while Bigs held the room. The closeness of the two chambers made the faction's political center and Houston's private work part of the same final encounter.

Houston's death and the castle's fall

Inside the theater, Houston warned that an intrusion onto the floor would activate the fire traps. Carl tried to reach Burcu without touching it, using Walk on Air to leap between the surgical tables. He crossed first to the bloodied empty table, then to the table with Zeynep's body, where he could reach the switch controlling Burcu's bonds. Burcu wanted Houston killed immediately, but Carl had to prevent her from jumping onto the trapped floor when released. He put her to sleep briefly with the wand of Nighty-Night before undoing the restraints. The rescue attempt required him to work around both the traps and the danger of triggering Burcu's own movement.

The outside crisis removed Carl's temporary invulnerability before he could complete the extraction. Houston's health began to fail during the procedure, which would also have activated the traps through the dead man's switch. Carl threw him a healing potion, keeping him alive long enough to attempt to carry Burcu away. As Carl reached her table, it overturned. Both fell toward the floor; Carl triggered Gloom Wraith Phase when he touched down and passed through Houston as the fire traps discharged. Houston died from that passage. Burcu died in the theater, and Carl escaped through the doors injured while the room burned. His attempt to save her did not succeed.

The system credited Carl with Houston's death and immediately declared the Madness defeated. Its assets passed to the Princess Posse without the six-hour throne-room hold having elapsed. The victory also satisfied the battlefield conditions for the Peeling Phase, opening Larracos to the final contest. Thus the castle's fall eliminated a faction and its leader, but it did not conclude the war. For Carl, the position had been both a strategic target and the site where the faction's captives and Houston's experiments became impossible to separate from the fight for its throne.