Bianca Del Ciao is one of Miriam Dom's goats and the principal familiar and mount of Prepotente. After entering the dungeon with Miriam's animal family, Bianca is transformed into a hellspawn creature. She develops black wings, a flaming appearance, great size, and the ability to carry Prepotente through combat. Her continuity after Miriam's death makes her one of the clearest surviving links between Prepotente and the family he loses. Before the collapse, Bianca is part of Miriam's herd. Miriam treats the goats as her children rather than property, and Prepotente continues that family language after his own transformation. The herd enters the crawl as a vulnerable collective. Many animals die, while survivors are managed through inventory storage, summons, and the protections available to Miriam and Prepotente. Bianca becomes distinct because the system converts her into a familiar. The transformation gives her combat relevance but also places her within the dungeon's ownership mechanics. She is simultaneously a loved family member, a registered companion, and a resource the show can display. Miriam and Prepotente consistently behave according to the first meaning even when the interface emphasizes the latter two. Bianca is repeatedly described as a satanic or monstrous goat. As she levels, she grows from a dangerous animal into a creature roughly comparable to a rhinoceros. Black translucent fire plays across her body, and she smells of burned flesh. She develops wings and can be fitted with a saddle, allowing Prepotente to ride her. Hissing replaces speech, so her intent must usually be inferred from posture and response. The visual similarity between Bianca and imagery associated with the Plenty is conspicuous. It marks the sponsor's influence while keeping the exact limits of that intervention uncertain. Her infernal presentation does not make her morally hostile. Around Miriam and Prepotente she behaves as a loyal dependent and protector. Bianca's level and size increase across the middle floors. She can attack directly, fly, carry Prepotente, and consume enemies. Her appetite becomes a running tactical hazard, especially around clerical figures. When Miriam cannot enter Club Vanquisher after being transformed into a vampire, Bianca is released inside and eats hostile clerics, demonstrating how familiar mechanics can bypass restrictions placed on a crawler. Prepotente must sometimes tell Bianca not to eat allies. The warning is humorous, but it also defines her combat profile: she is powerful, aggressive, and not suited to delicate mixed-group fighting without direction. As a mount she increases Prepotente's mobility and gives the otherwise small crawler a physically imposing presence. Miriam dies on the Sixth Floor after the Blood Sultan and related quest pressures exploit her vampiric condition. The death devastates Prepotente. Before summoning Bianca again, he worries about how she will react, a concern that confirms he regards her as capable of grief rather than as a disposable spell effect. Bianca's survival does not soften the loss, but it prevents Prepotente from becoming entirely alone. When he rides her afterward, the pair represent the remains of Miriam's household moving forward together. Bianca therefore functions as living memory as much as transport or weapon. Prepotente and Bianca are siblings within Miriam's chosen family, though dungeon menus may classify their relationship as crawler and familiar. He gives commands, protects her status, and relies on her in dangerous travel. She responds with loyalty and becomes his most constant physical companion after Miriam's death. Their pairing also changes how other crawlers perceive Prepotente. His manner can appear fragile or eccentric, but the enormous winged hell-goat beside him is a reminder that he possesses formidable options. The contrast suits his broader characterization: grief, calculation, and destructive power coexist. Bianca remains active with Prepotente after the Sixth Floor and continues into the later campaign. The supplied novels do not establish a separate humanlike speaking identity for her. References to her thoughts should therefore be limited to behavior that characters observe, including loyalty, aggression, and apparent emotional recognition.
- Miriam Dom
- Prepotente
- The Plenty
- Familiars
- Club Vanquisher